Meowgantown_ConstructVersion
This version of Meowgantown uses art, sound, and design assets created by the MonRiverGames Spring 2022 Team. It was programmed by their instructor, Cole, as a demo for creating games through Construct and aid to help with project visualization.
The official version is created by developers on the MRG team in Unity and will be available the last week of April on the IDM channel.
Explore Meowgantown as Clark the Cat- Prototype V5. Primary mechanics for each level are implemented as well as animations.
Missing-
Some sound assets have yet to be added
Reaching hands could be tidier
Other additions as requested
"Take Me Home" cover is by Biyahe ni JULES
Only playable in web browsers at the moment, but may update it later to be scalable for android. Takes a couple of minutes to load- you might not hear the band music at the start if you play before it finishes loading.
Credits:
Project Lead: Catherine Cober
Lead Studio Developer : Joey Vedda [Unity Version]
Lead Studio Designer: Kirsten Barrett
Asset Lead: Madison Mills
Development Lead:
Design & Writing Lead: Jake Ripperger
Asset Team: Emma Copley, Lauren Cook, Sam Gorski, Mary Madeline Gould, Madison Mills, Drew Mathis
Developers: Josh Burdette, Shauntil Cash, Ryan Cook, Tristan Haley[Unity Version]
Designers & Writers: Tara Delaney, Kenzie Dye, Jake Ripperger
Social Media Managers: Emma Copley & Tara Delaney
Status | Prototype |
Platforms | HTML5 |
Author | GDIM |
Genre | Adventure |
Made with | Construct |
Tags | Animals, browser-game, cat, morgantown, west-virginia, wvu |