This version of Meowgantown uses art, sound, and design assets created by  the MonRiverGames Spring 2022 Team. It was programmed by their instructor, Cole, as a demo for creating games through Construct and aid to help with project visualization.

 The official version is created by developers on the MRG team in Unity and will be available the last week of April on the IDM channel.

Explore Meowgantown as Clark the Cat- Prototype V5. Primary mechanics for each level are implemented as well as animations.

Missing-

Some sound assets have yet to be added

Reaching hands could be tidier

Other additions as requested

"Take Me Home" cover is by Biyahe ni JULES

Only playable in web browsers at the moment, but may update it later to be scalable for android. Takes a couple of minutes to load- you might not hear the band music at the start if you play before it finishes loading.

Credits:

Project Lead: Catherine Cober

Lead Studio Developer : Joey Vedda [Unity Version]

Lead Studio Designer: Kirsten Barrett

Asset Lead: Madison Mills

Development Lead:

Design & Writing Lead: Jake Ripperger

Asset Team: Emma Copley, Lauren Cook, Sam Gorski, Mary Madeline Gould, Madison Mills, Drew Mathis

Developers: Josh Burdette, Shauntil Cash, Ryan Cook, Tristan Haley[Unity Version]

Designers & Writers: Tara Delaney, Kenzie Dye, Jake Ripperger 

Social Media Managers: Emma Copley & Tara Delaney